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[email] [print]  Resizin' Your Windows & Clickin' Your Keyboard: More 3D News

Feb 25, 2006 02:10 UTC, by Kian Duffy, Senior Journalist.
From the regular-3d-graphics-segment department...

It wouldn't be another weekend without another news update from Rudolf Cornelissen, and, never one to dissapoint, there is.

Since his last update, exactly a week earlier, Rudolf has fixed a number of a bugs - including work arounds for BeOS bugs, and bugs in the original Utah GLX driver code. Resizing windows, which had not been possible with the hardware rendering driver, is now a possibility; and use of the keyboard within GLQuake - which he has recompiled to work on both R5 and Dano rather than its original R4.5 target - now works.

Additionally, a rendering bug within Quake 1 was found and squashed, and an engine crash on trilinear filtering was also fixed. We're told than an issue with resolution switching in Quake 2 and work on "real" swapbuffers (his words) are about all that are left to be done before a new Alpha 4 release of the driver

Anyone with a suitably aged nVidia graphics card - from the TNT1 to the GeForce 2, and GeForce 2 based GeForce 4MX cards - should test the driver on its release - with two decent games ready to run in Quake 1 and Quake 2, theres more to be seen than a high-FPS teapot.