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[email] [print]  Haiku: General Status Update

Apr 24, 2006 22:16 UTC, by Kian Duffy, Senior Journalist.
From the warding-off-boredom department...

Since news has been a little thin here lately - I've been away for a while - and to avoid doing yet another BeBits roundup, here's some general status reports on Haiku in the oh, 12 days since I last did this...

Rudolf's nVidia hardware 3D implementation has been made work - somewhat - under Haiku itself. John [Beta] Drinkwater again provides the damning evidence, err, screenshot of GLTeapot, displaying just a little out of its window. And at 536 frames per second.

He also has a screen shot of Michael Lotz's libbsvg rendering Scalable Vector Graphics under Haiku.

In the Haiku tree, much progress has happened on the Media Player, which now has much of its controls and playlist support. And making media playback so much nicer on lower-powered machines, video overlay now works, too.

Some general bugs have been fixed, including in important system-level components such as the VFS layer, leading to the system being generally more stable - I personally was unable to crash it despite trying to force R5 media components and drivers to work for my TV card (they didn't). Every bug fixed is another step towards a stable OS to replace the now 6-year-old BeOS - it was around this time in 2000 that the final updates roled out of Be - and with only 190 or 545 reported bugs still open right now, the Haiku team are making great steps towards this.