It wouldn't be another weekend without another news update from
Rudolf Cornelissen, and, never one to dissapoint,
there is.
Since his last update, exactly a week earlier, Rudolf has fixed a number of a bugs - including work arounds for BeOS bugs, and bugs in the original
Utah GLX driver code. Resizing windows, which had not been possible with the hardware rendering driver, is now a possibility; and use of the keyboard within GLQuake - which he has recompiled to work on both R5 and Dano rather than its original R4.5 target - now works.
Additionally, a rendering bug within Quake 1 was found and squashed, and an engine crash on trilinear filtering was also fixed. We're told than an issue with resolution switching in Quake 2 and work on "real" swapbuffers (his words) are about all that are left to be done before a new Alpha 4 release of the driver
Anyone with a suitably aged nVidia graphics card - from the TNT1 to the GeForce 2, and GeForce 2 based GeForce 4MX cards - should test the driver on its release - with two decent games ready to run in Quake 1 and Quake 2, theres more to be seen than a high-FPS teapot.